Archive for February, 2006

26 Feb 2006

Grim Fandango Updates

1 Comment News

While replaying Grim Fandango recently, the ever-vigilant Huz spotted a bug with my Grim Fandango Launcher. The launcher checks if the Grim patch has been installed – if not it will download and install it for you. However the launcher also lets you play the game entirely from the hard drive – by copying files from the cd’s. Still with me? The problem was this – if you patched the game and then later told the launcher to copy the game datafiles to hard drive, one file (Grim.tab) would be overwritten by an older version from the cd.

Anyway, it’s fixed now and you can download Grim Fandango Launcher 1.3 here.

While I was looking into this I was reminded of yet another unreleased program of mine. I loaded it up, tidied and tweaked it and the Grim Fandango Dialog Editor is now publicly available. It does what it says on the tin, and allows you to edit the subtitle text in Grim Fandango. This may be useful for those wanting to translate the text into another language.

Download it here.

16 Feb 2006

Psychonauts Saved Game Editor

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Announcing a new program: the Psychonauts Saved Game Editor.

A great many settings are stored within Psychonauts’ saved games and using this tool you can edit them all. Variables such as the number of lives, rank etc. can be changed and you can even alter more exotic settings such as the model used for inventory items. I myself havent looked into what a lot of the settings do so there’s bound to be more things to discover.

A common tasks menu keeps things simple and allows you to quickly change popular settings such as the number of lives. You can also switch the current level and jump to any level on the game. This tool is probably the closest we’ll come to a Psychonauts debug mode (until someone figures out how to unlock it).

I originally made this tool for my own use, recently though I decided to clean it up, make it a bit more user-friendly and release it. I hope you find it useful.

Download it here.